Garbage Processing Module (Inspired by Hong Kong Garbage Bin)
English Translated Description :
*Sorry for my bad English.
"Create intention":
The density of garbage bin in Hong Kong, is the most in Asia.
A huge number of orange public bins can find on the street and anywhere.
The square-like hole let the people throw trash into the bin.
There are some people like / get used to throwing their trash outside or next to the bin, however.
Causing inconvenience to the cleaner.
The trash also causing land pollution nearby if they are not processed, for a while.
Although, the garbage processing / collecting speed , are not as fast as citizens garbage producing speed.
It was a way to deal with your cities garbage processing problem, with a less cost (money and upkeep).
It also produces a small amount of electricity and raw material for a low cost.
"Idea come from / Building's position "
Processing? Did you notice that there's some smoke coming from the top?
The original idea is a garbage can, with an ashtray on the top, but it's on fire.
The game already has an incinerator, why not combine two structure into one.
Not only to deal with garbage problem instead of using the landfill,
but also processing garbage in the incinerator, and get extra electricity?
Spec. of building :
1a) In game parameters (Consume):
Structure Size (Scale) 6x5 Structure, (Scaler : 1:72)
Infrastructure Services Input (Consume) Units
Electricity No Need.
Water and Sewage 80 m/cube (5 in Asset Editor)
Build Cost HKD $ 800 (One public garbage bin cost in Hong Kong)
Upkeep Cost HKD $ 34.5 / week (216 in Asset Editor)
1b) In game parameters (Output):
Infrastructure Services Output (Generate) Units
Generated Electricity 60 MW (3750 in Asset Editor)
Garbage Collection Radius 3000 Units in Asset Editor
Garbage Processing Speed and Capacity 50000 units of capacity and 20000 units of Processing Speed (1250 in Asset Editor)
Garbage Truck Counts 40
Noise Accumulation / Radius 0 Unit
Pollution Accumulation / Radius 50 accumlate units with 150 meter radius
Noise Accumulation / Radius 0 Unit with 0 meter radius
Raw Material Production 5 Units in Asset Editor
2. Model Texture :
- 256 x 256 Texture
-Texture types = d,s,